Social Contract Stuff

These are the guidelines of expectations pertaining to the campaign.

Real life comes first – If you have some real-life thing to do, go do it. Don’t let the game pull you from a responsibility or opportunity. That way, you won’t resent coming to the game and when you do attend, your mind will be on the game.

Lines and VeilsVeils are things that you are OK with happening in the story, but you don’t want to happen “on screen”. A villain is about to torture someone, so we fade to black/cut to commercial/draw the curtain on that scene. Lines are things you want to never come up in the game. This is something we don’t even mention in the game, perhaps even at the table. Please let me know what these are for you. I’d rather know so I can steer clear of them. If I stumble into something just ask for a time out and let me know.

Make sure your character will fit in – Lone wolves and edge lords are a pain. It’s your job to make sure your character will more or less get along with the group. That includes dealings with NPCs that could come back to make a problem for the party. In a previous group we had an evil character and we had to pretend we didn’t know what he was doing so that we didn’t have to kill him. Overpowered combinations can detract from the fun too.

Cheaters cannot win – Don’t cheat yourself out of a challenge or others out of their fun. There was a final boss battle for the campaign. This dude dug up a d20 that rolled more 20s than it should. I’d rather (my character) die than cheat.

Fortnightly, Smartass! – We’ll play alternating Wednesdays at my place until we decide we need to shift. Keeping the schedule consistent makes it easier to accommodate.

No Distracting Devices – Please leave devices off the table. We can read our feeds at home on our own time.

It’s Your Game Too – Most rules are negotiable/flexible. If there’s something you’d like to add or edit, let me know

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